[Update]Sacred War

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[Update]Sacred War

Category
 1. How to participate the Sacred War
 2. How it works
 3. Winning condition and rewards

1. How to participate the Sacred War
 
Guild selection for the Sacred War
 
The guild which acquires the highest territory points from territory occupation in the period of 1 week, will earn the right to participate the Sacred War. A guild can gain 10 points for occupying a territory and 10 points for defending a territory.
 
For example, if your guild wants to participate in the Sacred war of Chesed, your guild must acquire the highest territory points for 1 week in Chesed territory. If 2 guilds happen to have same territory points, we follow the below proceedings.
1) Guild with higher fame.
2) Number of guild members.
3) Date of guild created.
(If all above terms are equal, then random selection will be applied)

(How to prepare)
For the guild master who has right to participate the Sacred war can Press 'G' to open guild info screen. You may select your members to participate by clicking left mouse button. Then select [Support Chesed] for example. This will allow selected users to participate the Sacred war.

 
If the participate order is given, the ID of the selected character will be shown in Blue color. You can press right click on the ID to cancel the participation.
Canceled character will be shown again in white color. For those who are chosen to participate can use the portal at the castle and move to Sacred war location.
 
The locations of portal are as follows:
- DeFugel: Maha Tronbion Great King Castle
- Craxion: Borna Boin Kingdom

 
You can move to Sacred war location by using the portal in main castle.

Moving to the Sacred war location
 
Starting point
In each camp, there are NPCs for resurrection and Mercenary. The Mercenary NPC will provide you with mercenaries which could be hired by using the guild money. When the Sacred war begins, a holy treasure will appear in each camp.
 
NPC  Holy treasure and NPC
You can hire mercenaries for 4 different locations. You may recall a rock thrower to defend your camp. (Rock thrower cannot be attacked)


2. How it works
When the Sacred war begins, there will be a castle gate which appears in each camp. You have to destroy this gate to charge against the guarding sculpture. You can target the gate by clicking left mouse button. Once the gate is destroyed, not the path opens. Defenders can try to defend against infiltration at this location. 
 
The castle gate plays an important role. Defending side must try to delay the attacking party and attacking party must try their best to get through it promptly to secure the path towards the guarding sculpture.
 
Each camp will have 2 holy treasures. If you occupy the guarding sculpture with this holy treasure, new sets of holy treasure will appear at your camp. The time limit to carry this holy treasure is 5 minutes. After 5 minutes it will disappear and spawn again at your camp.


3. Winning condition and rewards

You can easily locate the player who carries the holy treasure and this player can see the time of carrying the treasure. Each camp starts with 1,800 points. And for new location, the additional points will be 800 points, and this bonus points follow the calculation of rule as below:
Bonus Point Calculation System for Each Nation
* Defenders Bonus Points: (Nation's Territory Points) X 800 / (Total Territory Points)
* Attackers Bonus Points: 800 ? (Defenders' Bonus Points)

When Sacred war ends, all points will be totaled to seek out the winner.

Location of the guarding sculptures

When the Sacred war breaks out, you can find 4 guarding sculptures located at North, South, East, and West. They are all neutralized at first shown in Yellow color. When occupied by attacking party, it would be displayed in red color. When occupied by defending party, it would be displayed in blue color.
 
The person who carries the holy treasure can install it to the guardian sculptures. It takes certain amount of time to occupy the sculpture. Once it is occupied, it will turn into occupied status and displayed in various colors accordingly. 
 
As you can see, a guardian sculpture is turned blue when occupied by the defending party and red when occupied by the attacking party.
 
All guardian sculptures are set in neutral status. When attempting to occupy the guardian sculpture already owned by the opposing party, your party first will have to neutralize the guardian sculpture, before reoccupying it. More sculptures you own for your party, more benefits you will gain in points.
 
Whichever the party fully occupies all 4 sculptures automatically wins the war. However, if none of the party fulfills to occupy all 4 sculptures, point system will be applied to those who have higher occupation points.
 

For the winning guild leader, ancient oracle's voucher, for the winning guild members, Pontifex's Voucher will be rewarded by mail. These can be traded as handsome rewards at each kingdom.


The winning guild holds the right to use the Guild house. The winning guild can manufacture the ingredient for 38 level items together with a necklace which can be upgraded.