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4story Luna is necessary for each player is the hard won!
In 4Story, many people that they think that leveling up with an assassin is pretty difficult. In reality, this is not true, but at levels when monsters auto attack instead of waiting around for you to beat them up like cows, playing an assassin can get dicey if you do not do it right.
Pull Away From Large Groups
Mobs, in their natural wander paths, usually maintain some sort of support matrix; in which a mob who is attacked is also within activation range of at least one other mob. This second, or third, or fourth, mob will join the fight automatically. Now, usually, it is not this first pile on that is the problem. The problem is, if some of those mobs are ranged, attacking them will put you in range of more mob activations. Pretty soon, you are had to try to kill 6 or 7 monsters in a row, an impossible task unless you are attacking something way below your difficulty level or spamming potions. There are two ways to solve this with melee mobs. The first is to use your ranged weapon, which is normally rather useless when most of your best powers require you to burst out of hiding in melee. If you stand at or beyond max range, and then activate your ranged power on a melee mob on the edge of a group, you will automatically move to max range and shoot at it. Then, this mob will pursue you, leaving the mob matrix, freeing you up to take him down hard.
Use Cover
Just because this is not the real world does not mean that none of the real world rules apply. Cover can be devastating when pulling ranged mobs. Normally, ranged mobs are especially hairy, for reasons mentioned above, namely that they can form deadly matrices which are almost impossible to fight through. The reason ranged mobs are especially difficult for an assassin is that they are not going to follow you away from the flock like a melee mob. Fortunately, this is where cover comes in handy. If there is a large tree stump, or any object that covers your entire body, run behind it after your hit a ranged mob with your arrow. The ranged mob will automatically move to where it can hit you, which are usually both very far away from the mob matrix and very close to where you are. As with pulling melee mobs, steal thing will cancel all agro, so these techniques will limit off some of your best attacks, but it is a sacrifice worth making. Slow kills are better than getting piled and crunched.

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